Kai Worrell · Video Artist / Cinematic Artist

Trailers, cinematics, live series and marketing art for games. Based in Cambridge, UK. Selected work includes Deceit 2, Planet Zoo 2 and Beyond The Player.

Kai WorrellVideo Artist / Cinematic Artist

Hi, I’m Kai.

I make trailers, cinematics and art for games.

Selected work.

Every piece here started with research and a feeling to chase. On each one I was making the creative calls, from the art direction to the final cut.

01 2026

Planet Zoo 2

Frontier Developments Senior Video Artist

02 2022

Deceit 2

World Makers Digital Marketing Artist

03

Beyond The Player

Ministry Of Sound Freelance · Show runner / editor

Coming soon

2026 reel, in the cut.

Nice to meet you.

I’ve spent my whole life watching, playing and reading. Games, manga, anime, movies, all of it. I know exactly what it feels like to be a fan.

That’s where my work comes from. I don’t start with software, I start with a feeling, and then I do the research and make the hundred small decisions it takes to hand that feeling to someone else. The greats who inspired me sweated the details, so I do too.

I’ve never fitted one job title. I’m a creative who lives somewhere between tech, games and film, and that blend is the point.

I’m still taking it all in.

Current rotation

  • Cicadamata
  • Apex Legends
  • How To Fish
  • Kagurabachi
  • Monsters We Make
  • Shangri-La Frontier
  • Lanterns
Kai filming on a busy expo show floor
Kai playing a game with a controller and headphones
Kai with two others at a Call of Duty: Modern Warfare event
Kai taking a selfie at TwitchCon
Kai Worrell

Worked alongside

  • Frontier Developments
  • World Makers
  • EA
  • Ubisoft
  • Riot Games
  • Ministry Of Sound

Tools I work in

  • Premiere Pro
  • After Effects
  • Unreal Engine
  • Blender
  • Photoshop

My journey so far.

2019

Independent creator

Scratching the itch.

Nobody asked me to start. I was playing Apex Legends and Minecraft, I wanted to make things about them, so I started streaming and cutting videos. I taught myself to design, edit and run all of it end to end.

It grew into more than videos. Building a community, working with brands, teaching people, networking, all inside gaming. EA, Ubisoft and Riot brought me in to showcase their games. But what I cared about most was making videos people actually connected with, in a style that was mine.

live, sponsored by EA

2022

World Makers · Deceit 2

The dream, sooner than I expected.

The genuine dream was to work on an actual game, and I got to do it young. I joined World Makers, started on dev diaries, and was soon directing my first cinematic and gameplay trailers for Deceit 2.

This is the chapter that changed me. I opened Unreal Engine for the first time. I worked with animators. I directed mocap sessions. I had a hand in the in-game cinematics and the art direction. I went in as an editor and came out a director, someone who thinks about the whole picture and the scope of a piece, not just the cut.

Deceit 2, behind the scenes

2026

Frontier Developments · Planet Zoo 2

A much bigger stage.

Now I’m at Frontier, one of the richest brands in gaming, on the launch campaign for Planet Zoo 2. I lead game capture and editing for the key brand series and campaign trailers, working with teams right across the studio.

It’s a really great step in the journey. It also feels a lot like 2019 did: I’ve scratched the itch, and I already want more.

Planet Zoo 2

Say hello.

I’m always open to new projects. If you have something in mind, send me a message.