Trailers, cinematics, live series and marketing art for games. Based in Cambridge, UK. Selected work includes Deceit 2, Planet Zoo 2 and Beyond The Player.
Every piece here started with research and a feeling to chase. On each one I was making the creative calls, from the art direction to the final cut.
012026
Planet Zoo 2
Frontier Developments · Senior Video Artist
022022
Deceit 2
World Makers · Digital Marketing Artist
03
Beyond The Player
Ministry Of Sound · Freelance · Show runner / editor
Coming soon
2026 reel, in the cut.
Nice to meet you.
I’ve spent my whole life watching, playing and reading. Games, manga, anime, movies, all of it. I know exactly what it feels like to be a fan.
That’s where my work comes from. I don’t start with software, I start with a feeling, and then I do the research and make the hundred small decisions it takes to hand that feeling to someone else. The greats who inspired me sweated the details, so I do too.
I’ve never fitted one job title. I’m a creative who lives somewhere between tech, games and film, and that blend is the point.
I’m still taking it all in.
Current rotation
Cicadamata
Apex Legends
How To Fish
Kagurabachi
Monsters We Make
Shangri-La Frontier
Lanterns
Worked alongside
Tools I work in
Premiere Pro
After Effects
Unreal Engine
Blender
Photoshop
My journey so far.
2019
Independent creator
Scratching the itch.
Nobody asked me to start. I was playing Apex Legends and Minecraft, I wanted to make things about them, so I started streaming and cutting videos. I taught myself to design, edit and run all of it end to end.
It grew into more than videos. Building a community, working with brands, teaching people, networking, all inside gaming. EA, Ubisoft and Riot brought me in to showcase their games. But what I cared about most was making videos people actually connected with, in a style that was mine.
live, sponsored by EA
2022
World Makers · Deceit 2
The dream, sooner than I expected.
The genuine dream was to work on an actual game, and I got to do it young. I joined World Makers, started on dev diaries, and was soon directing my first cinematic and gameplay trailers for Deceit 2.
This is the chapter that changed me. I opened Unreal Engine for the first time. I worked with animators. I directed mocap sessions. I had a hand in the in-game cinematics and the art direction. I went in as an editor and came out a director, someone who thinks about the whole picture and the scope of a piece, not just the cut.
Deceit 2, behind the scenes
2026
Frontier Developments · Planet Zoo 2
A much bigger stage.
Now I’m at Frontier, one of the richest brands in gaming, on the launch campaign for Planet Zoo 2. I lead game capture and editing for the key brand series and campaign trailers, working with teams right across the studio.
It’s a really great step in the journey. It also feels a lot like 2019 did: I’ve scratched the itch, and I already want more.
Planet Zoo 2
Say hello.
I’m always open to new projects. If you have something in mind, send me a message.