I began in 2019, streaming and producing content around the games I was playing at the time, from Apex Legends to Minecraft. I built my own brand around that output and taught myself to design, edit and manage content end to end. It led to collaborations with industry leaders like EA, Ubisoft and Riot to showcase their games.
Wanting to expand on what I had taught myself, I moved into the industry properly and joined World Makers in 2022. I started on dev diaries and moved quickly into directing my first cinematic and gameplay trailers for Deceit 2. I found a real love for the development side of the industry, contributing to in-game cinematics, art direction and pushing creative agency within the world of Deceit.
In early 2026 the opportunity came to join Frontier as a Senior Video Artist, contributing to the main launch campaign for Planet Zoo 2. I lead game capture and editing for key brand series and campaign trailers, collaborating closely across multiple departments to bring content to life.
I make launch trailers, cinematics and branded content series for games, along with the key marketing assets that sit around them. That usually means the whole piece: game capture, edit, sound and grade. If you'd rather have a second pair of eyes on an edit that's already underway, I'm glad to do that too.